21. You will need
to rename your mesh to save it as a separate package. To do so go to 'Mesh
| Rename Mesh' and set the name of the .UKX file to what you want it called.
Usually defining what your model is. Supposedly the Karma engine can be set up automatically as long as you put either Male, Female or Bot in the title. This worked on my second attempt, not the first. So you may need to play around. praetorius noted on the www.3dbuzz.com forum: Linking existing ragdolls to your model is accomplished through using one of three words in the mesh name. For a human or alien all you have to do is append either Male or Female. For a robot it would be Bot. The capital letter is important. Meshnames like this are valid: xxxMale, XxxXXFemale, XXXXBot Note: lowercase does
work but you need to put an underscore before it. Thankfully it's as
easy as opening the UKX in the animation browser, then Mesh>Rename
Mesh, and resave the file. This was also noted
by SkullboX in the same forum: There is also the
following link, for a more hands on try Here. |
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22. After renaming,
make sure that your package is selected from the first pulldown menu,
and all it's textures are correct and it's animations working. |
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| 23. Go to 'File | Save' and save your file (probably not wise to change the name as you named it in the 'Rename Mesh' already and you have your .UKX file. | ![]() |
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24.We
then have to write a script to tell UT2K3 where to look for things and
therefore get out mesh into the game. it will look something like this.
[Public] What this basically does is explain to the UT2K3 engine what the name of the object is, where to find the mesh, what the species of your character is based on, where the textures can be foundm where the portrait can be found, where the bio text can be found, it's sex, and some other things like it's abilities etc. this information is kept in a separate file in the UT2K3/systems folder called myfile.upl I will go through each element one by one, as you have to be careful to make sure you get each right. [public] Player=(DefaultName="DarkAngel" Mesh=BMPmarineMale.Marine2 species=xGame.SPECIES_Jugg BodySkin=UT40K.Bottom,FaceSkin=UT40K.Top Portrait=UT40K.biopic Text=Xplayers.darkangelAA darkangelAA="Name: MK7|Age: Unknown|Race: Homo Sapiens| (Geneboosted)||Data:|The legions of Adeptus Astartes are the most powerful and the most dreaded of all human warriors. Gene-boosted in order to become the most elite of warriors they are a force indeed.||" Sex=Male,Menu="SP",Tactics=+0.2 |
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In
the end you should have the following setup in your UT2003 directory:
Animations | mycharacter.ukx and an edited version of Xplayers.int Boot up UT2003, set up your player and away you go! To give it a good test, start an instant Action game and once in pull down the console by pressing '~' and type in 'behindview 1' to see you in third person. If you want to go back type 'behindview 0', or simply die :) |
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